#ifndef SHARK
#define SHARK
#include <iostream>
#include <SFML/Graphics.hpp>
#include <time.h>
#include "define.h"
#include <math.h>
class shark
{
public:
	shark();
	~shark();

	void set_new_pos(); //quand spawn, on le place
	sf::Vector2f get_position();

	void draw(sf::RenderWindow *App);
	void turn_left();
	void turn_right();
	void move();

private:
	sf::CircleShape dessin;
	float angle; //en drgre
	sf::Clock clock;
	sf::Time temps;

};

#endif